Archive for May 6th, 2008

May 06 2008

A Motivational Speaker’s Paradise

Overly Leadable Characters in Speculative Fiction

I’ve just finished reading The Warrior’s Apprentice by Lois McMaster Bujold, quite a shift in gears after James Joyce’s Dubliners. Like much speculative fiction it was rather like a ride in a hovercar: the interesting technology was (mostly) able to carry the story, and keep our belief suspended, across the plot holes.

While the book is enjoyable, there was one aspect of it busted my hovercar: Miles Vorkosigan’s followers are simply too easily lead (almost as easily led as Captain Phule’s legionnaires in Robert Asprin’s Phule’s Company). Many of Vorkosigan’s main associates seem to act like a single self-help seminar was all that stood between them and greatness: an out-of-work pilot and drunk not only stays sober after meeting Miles, but contributes both to strategy and to fighting, a thuggish commander learns restraint apparently by osmosis, a hermaphroditic mercenary becomes a great field commander (and manages to get a crush on Miles). One deserter becomes a brave war hero simply because Miles gives him the old “we’re all afraid; it’s not about losing your fear but about learning to control it” speech.

The climax of leadability is when when Miles’ crew of five, with only one fit and trained military person, overcomes two-dozen mercenaries and then manages to convince them that they (Miles’ five) are an inspection committee, rather than a bunch of smugglers. The reason we are given for why the the mercenaries believe the bluff (despite having one of their crew killed by the “inspectors”) is that doing so would make them feel less humiliated by their defeat. This is a level of psychological vulnerability almost as unbelievable as the physical vulnerability of the Star Wars stormtroopers to Fightin’ Ewoks.

Leaders Created by Followers

The plot of The Warrior’s Apprentice is dependent on the supernatural leadability of secondary characters in a way that brings to mind the dependence of the Tarot character of The Fool on his luck. Phule’s Company can at least be defended as a book targeted at younger teenagers meant for simple pleasure reading (I loved it at 15, but couldn’t enjoy it nearly as much at 25). Since it doesn’t try too hard for seriousness, the supernatural leadability of supporting characters can be just part of the way the world works. Bujold gets into trouble because her book does try for more: such as seriously addressing political intrigue and war crimes. Because of this, each instance of Foolish leadability is an example of bathos—a fall in the story from the serious to the absurd.

Why did Bujold, like many other writers, make this mistake?

My best guess is that to become a writer, a person must have an exceptional ability to see other people’s points of view and value them as their own, as well as the time and the inclination to go off in a room alone to create for much of their lives. Good leaders need to pursue goals with single-minded determination and consistency (that’s vision), and must be constantly in the public eye, inspiring their followers to follow same these few goals. A fiction writer-leader is quite nearly an oxymoron.

Writers writing about leadership are describing people totally unlike themselves, so it is understandable that even good writers sometimes resort to propping up their weak leaders with unrealistically impressionable followers.

Real Leaders

Trying to create realistic leaders is central to a number of the stories I want to write. However, I am a typical writer with little experience myself with leadership to work from. That means a concomitant increase in research. I’ll add more on this topic as I come across it. Some of my ideas follow, but if you have any, please comment:

  1. Don’t make a charismatic leader as reflective as you are. A person who interacts with a couple coworkers and meets about one friend per day for a couple hours is going to be able to do a lot more reflection, relative to talking, than someone who is leading and talking morning to night. Also, just because some leaders are successful does not mean their self images are free of major inaccuracies. Let your overworked leaders fall into misconceptions more easily than you do.
  2. Give leaders slogans and core concepts to repeat. Good leaders often “read” their audience and adjust their messages, but they succeed most when the fundamental part of the messages remain unchanged. In Colleen Willis’s fabulous To Say Nothing of the Dog, “God is in the details” is the slogan used by Lady Schrapnell to push around an entire Oxford faculty, to the point where the main character flees through a time machine centuries into the past just to escape her attention. Giving your leaders ideas and slogans they hold on to relentlessly will help explain how they can guide large numbers of people, many of whom they may never meet directly.
  3. Don’t make your followers abject worshippers. Another way that To Say Nothing of the Dog gets Lady Schrapnell right is by making many of the characters dislike her. By definition, a good leader is someone who can get other people to do more than they would without the leader. That often requires pressure, and few people respond well to pressure. Even if a leader is greatly admirable, lower-level officials may misinterpret the leader’s vision, and this will also compromise the leader. If follower reactions cover a range from bitterness through grudging respect, with only a select number admiring the leader, the leader will seem more real than one worshipped by otherwise not-overly-impressionable people.

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May 06 2008

Fightin’ Ewoks

Insurmountable Disadvantage in Science Fiction

Everybody loves to think that it’s the size of the fight in the dog, not the dog in the fight, that determines things. I like those underdogs so much, I was in the very small group of people who could suspend their disbelief enough to enjoy the Ewoks in Star Wars, Return of the Jedi. Of course, I was eight at the time, but…

The little two-foot teddy bears of Star Wars are the icons of Plucky Baseline characters: creatures or people that are hopelessly technologically backwards and yet still manage to overcome their hyper-advanced technologically- and sociologically-developed opponents (link is to the Orion’s Arm – a cooperative sci-fi universe project, a decent argument against the character type, though laced with the group’s own jargon).

Pluck in Action Movies and Fantasy Stories

For fiction set in our own world, plucky characters can usually get away with quite amazing upsets. Action heroes, especially, count on great indulgence from us in suspending our disbelief so they can win gunfights against dozens of opponents, jump vehicles over, around, and through bizarre obstacles, and generally act like one-man armies. Perhaps my favorite example of relatively believable pluck is when Sean Connery, playing Indiana Jones’ dad in Indiana Jones and the Last Crusade, manages to defeat a German WWII plane by scaring up a flock of geese to jam the plane’s propeller.

In fantasy stories as well, since the rules of the world are largely author-defined, writers can embed trade-offs in the rules of their universes that provide opportunities for Pluck. Usually the most powerful “technology” in a fantasy story will be magic, and thus the powers of wizards will need to be curtailed strongly in some way.

The default way to give non-wizards a chance is to make magic require extreme mental effort from wizards. I’ll mention I just finished Tim Power’s The Anubis Gate, and wizards in the story are limited both by the need to be close to “sources” of magic to perform greater feats, and the physical toll magic takes on them (pain and weakness, bleeding from the eyes, fatigue…).

Moreover, at the heart of almost all magical stories are human or human-like characters with strengths and weaknesses recognizably similar to our own.

Inhuman Perfection

The major difference in space-age science fiction is that there will be inhumanly advanced characters. We are already able to greatly increase the toughness of human beings, and may soon be able to significantly increase human intelligence, and this is in the 21st century. A casually spacefaring population will have had centuries to improve, advance, strengthen, and increase their longevity.

In such a battle against more recognizably “human” opponents (which would likely be the “good guys”, because nobody enjoys rooting for the overdog), the advanced race would win every time. Not most every time—absolutely every time, regardless of pluck. The battle wouldn’t be conceptually like Drake vs. the Spanish Armada, it would be like A Herd of Sheep vs. Boston, Massachusetts.

If a military dictatorship has access to mass genetic modification and cloning technologies, energy weapons, and super-advanced alloys, it will not lose to Ewoks. The dictatorship would not make the soldiers’ strength or reflexes, armor or equipment, susceptible to the sticks of little savages any more than it would create them with exposed brains.

(images: walker, ewok)

Hitting Above Weight Class

Of course there are lots of tropes in science fiction that stretch believability: that’s part of the fun. But to really draw in readers (less credulous than I was at eight) a science fiction writer will need to put together a force better than Fightin’ Ewoks. Readers are unlikely to believe your featherweight can take on a heavyweight in the ring, but they might believe a middleweight could do it.

Here are a few ideas for putting enough firepower in the hands of your overmatched heroes to make their upsets believable. If you can think of more, please respond with comments—I’m just improvising here.

  1. If your advanced opponents are divided, a minority of them may either tip the balance by joining the heroes weakening the primary opponents.
  2. In a more sinister twist, a high-level third party may actually be found to have manipulated the heroes, carefully guiding them to victory for its own purposes.
  3. Technology at the fringes of an advanced society may be sufficiently up-to-date to pose a reasonable challenge to superior opponent technology at the center (provided the fringes have sufficient communications to stay “in the loop”).
  4. Since some technologies are so advanced and as-yet scientifically unproven to be indistinguishable from magic (according to Arthur C. Clarkes old adage), you can use the fantasy tools such as trade-offs and critical weaknesses to give the antagonists vulnerabilities (an example of this would be in Larry Niven’s Ringworld, in which humans defeat more militarily capable opponents by improvising a weapon out of spaceship thrusters).
  5. Throttling back the technological advancement of your societies makes it easier for humans like us to compete—if you want less of a gap between us and frontrunners, set the story closer to the present.
  6. While it’s a recognizable sci-fi cliche, another way of making normal people important in the future is to have everyone live in the wake of the collapse of a superior civilization. Whatever destroyed that civilization or broke it up conveniently leaves some of the tools behind—allowing access to futuristic technologies without the insurmountable intellectual gulfs that would necessarily accompany them. As I said, though, this is a cliche and that means it would take more work to make a fresh story with this premise.

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